
As a Gameplay Programmer, I'm always looking to diversify and improve my skills. Here's my portfolio where you can find all kinds of projects I've worked on.
My projects
TianDeng
Narrative puzzle game set in the universe of China. In which you must escape from Chinese hell with the help of your companion!
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Leonardo Konvinci
VR game in which you play as a former supermarket seller turned artist. Use the products from your garden, mix them, and create your own paintings!
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Skybound Heresy
3D adventure game themed around Scotland: play as an inquisitor sent to burn a witch who has caused the city to rise into the air.
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Floor Is Lava
3D platformer project where you play as a robot sent into a dilapidated factory, using your drone you must survive in this place.
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Pirate Attack
Tower defense project themed around pirates. You are alone on a deserted island, your goal is to defend your only landmark: your lighthouse.
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Varek Inc.
Project during Game Week (game jam) themed around information/disinformation, AI, and information overload. You are a dictator cut off from the world who controls information.
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Free To Play
Mobile game project (f2p) where you play as a cowboy who must collect cards to use as ammunition to kill all his enemies.
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Chicken Out
2D mobile platformer project where you play as a little chicken trying to escape from the factory where it was imprisoned.
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Matrux
3D puzzle game project inspired by the game RUSH. You must place tiles to guide your cubes to the right places.
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Rewind Robot
2D mobile puzzle game project where you play as a small robot that must use its time clones to solve various puzzles.
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Steam Machine
2D Shmup game project set in a Steampunk theme. You will have to fight in a dilapidated but still functioning factory to escape.
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My tools
Unreal Animator
Runtime animation tool accessible from blueprint and C++. It offers enhanced performance (bitshift, SIMD) as well as effects (e.g., bounces).
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Unity Translation
Text translation and replacement tool designed to be as efficient as possible with a goal of 0 Garbage Collector, as well as variable tracking.
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Unity Animation
Dynamic animation creation tool at runtime via code while providing effects (e.g., bounces) and optimising the game (0 Garbage Collector).
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Mes prototypes
Shoot & Boost
FPS project where you play as a titan, the terrain is destructible, modifiable, and your bullets serve as a means of propulsion.
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PEA
PEA project (Work-Study Project) where you play as a fallen angel sent to hell to kill as many monsters as possible in randomly generated dungeons.
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