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Lilian LAFOND

 About me 

As a Gameplay Programmer, I'm always looking to diversify and improve my skills. Here's my portfolio where you can find all kinds of projects I've worked on.

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My projects

TianDeng


Narrative puzzle game set in the universe of China. In which you must escape from Chinese hell with the help of your companion!
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Leonardo Konvinci


VR game in which you play as a former supermarket seller turned artist. Use the products from your garden, mix them, and create your own paintings!
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Skybound Heresy


3D adventure game themed around Scotland: play as an inquisitor sent to burn a witch who has caused the city to rise into the air.
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Floor Is Lava


3D platformer project where you play as a robot sent into a dilapidated factory, using your drone you must survive in this place.
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Pirate Attack


Tower defense project themed around pirates. You are alone on a deserted island, your goal is to defend your only landmark: your lighthouse.
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Varek Inc.


Project during Game Week (game jam) themed around information/disinformation, AI, and information overload. You are a dictator cut off from the world who controls information.
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Free To Play


Mobile game project (f2p) where you play as a cowboy who must collect cards to use as ammunition to kill all his enemies.
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Chicken Out


2D mobile platformer project where you play as a little chicken trying to escape from the factory where it was imprisoned.
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Matrux


3D puzzle game project inspired by the game RUSH. You must place tiles to guide your cubes to the right places.
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Rewind Robot


2D mobile puzzle game project where you play as a small robot that must use its time clones to solve various puzzles.
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Steam Machine


2D Shmup game project set in a Steampunk theme. You will have to fight in a dilapidated but still functioning factory to escape.
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My tools

Unreal Animator


Runtime animation tool accessible from blueprint and C++. It offers enhanced performance (bitshift, SIMD) as well as effects (e.g., bounces).
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Unity Translation


Text translation and replacement tool designed to be as efficient as possible with a goal of 0 Garbage Collector, as well as variable tracking.
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Unity Animation


Dynamic animation creation tool at runtime via code while providing effects (e.g., bounces) and optimising the game (0 Garbage Collector).
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Mes prototypes

Shoot & Boost


FPS project where you play as a titan, the terrain is destructible, modifiable, and your bullets serve as a means of propulsion. 
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PEA


PEA project (Work-Study Project) where you play as a fallen angel sent to hell to kill as many monsters as possible in randomly generated dungeons.
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